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    Class MotionBlur

    A volume component that holds settings for the Motion Blur effect.

    상속
    object
    VolumeComponent
    VolumeComponentWithQuality
    MotionBlur
    구현
    IPostProcessComponent
    상속된 멤버
    VolumeComponentWithQuality.quality
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    [VolumeComponentMenu("Post-processing/Motion Blur")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Post-Processing-Motion-Blur.html")]
    public sealed class MotionBlur : VolumeComponentWithQuality, IPostProcessComponent

    필드

    이름 설명
    cameraMotionBlur

    If toggled on camera rotation can be clamped differently.

    cameraRotationVelocityClamp

    Sets the maximum length, as a fraction of the screen's full resolution, that the motion vectors resulting from Camera rotation can have. Only valid if specialCameraClampMode is set to CameraClampMode.Rotation or CameraClampMode.SeparateTranslationAndRotation.

    cameraTranslationVelocityClamp

    Sets the maximum length, as a fraction of the screen's full resolution, that the motion vectors resulting from Camera can have. Only valid if specialCameraClampMode is set to CameraClampMode.Translation or CameraClampMode.SeparateTranslationAndRotation.

    cameraVelocityClamp

    Sets the maximum length, as a fraction of the screen's full resolution, that the motion vectors resulting from Camera movement can have. Only valid if specialCameraClampMode is set to CameraClampMode.FullCameraMotionVector.

    depthComparisonExtent

    Value used for the depth based weighting of samples. Tweak if unwanted leak of background onto foreground or viceversa is detected.

    intensity

    Sets the intensity of the motion blur effect. Acts as a multiplier for velocities.

    maximumVelocity

    Controls the maximum velocity, in pixels, that HDRP allows for all sources of motion blur except Camera rotation.

    minimumVelocity

    Controls the minimum velocity, in pixels, that a GameObject must have to contribute to the motion blur effect.

    specialCameraClampMode

    Determine how the component of the motion vectors coming from the camera is clamped. It is important to remember that clamping the camera component separately, velocities relative to camera might change too (e.g. an object parented to a camera when the camera moves might not have a 0 motion vector anymore).

    프로퍼티

    이름 설명
    sampleCount

    Sets the maximum number of sample points that HDRP uses to compute motion blur.

    메서드

    이름 설명
    IsActive()

    Tells if the effect needs to be rendered or not.

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