Field specialCameraClampMode
Determine how the component of the motion vectors coming from the camera is clamped. It is important to remember that clamping the camera component separately, velocities relative to camera might change too (e.g. an object parented to a camera when the camera moves might not have a 0 motion vector anymore).
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Tooltip("Determine if and how the component of the motion vectors coming from the camera is clamped in a special fashion.")]
public CameraClampModeParameter specialCameraClampMode
반환
타입 | 설명 |
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CameraClampModeParameter |