Class HDRenderPipelineAsset
High Definition Render Pipeline asset.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/HDRP-Asset.html")]
public class HDRenderPipelineAsset : RenderPipelineAsset, IVirtualTexturingEnabledRenderPipeline, IVersionable<HDRenderPipelineAsset.Version>
필드
이름 | 설명 |
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availableMaterialQualityLevels | Available material quality levels for this asset. |
프로퍼티
이름 | 설명 |
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currentPlatformRenderPipelineSettings | Return the current use RenderPipelineSettings (i.e for the current platform) |
decalLayerNames | Names used for display of light layers. |
defaultMaterialQualityLevel | Default material quality level for this asset. |
defaultShader | HDRP default shader. |
lightLayerNames | Names used for display of light layers. |
renderingLayerMaskNames | Names used for display of rendering layer masks. |
virtualTexturingEnabled | Indicates if virtual texturing is currently enabled for this render pipeline instance. |
메서드
이름 | 설명 |
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CreatePipeline() | CreatePipeline implementation. |
OnValidate() | OnValidate implementation. |