{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDRenderPipelineAsset | High Definition RP | 10.5.0
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    목차 표시/숨기기

    Class HDRenderPipelineAsset

    High Definition Render Pipeline asset.

    상속
    object
    Object
    ScriptableObject
    RenderPipelineAsset
    HDRenderPipelineAsset
    구현
    IVirtualTexturingEnabledRenderPipeline
    IVersionable<HDRenderPipelineAsset.Version>
    상속된 멤버
    RenderPipelineAsset.OnDisable()
    RenderPipelineAsset.terrainBrushPassIndex
    RenderPipelineAsset.defaultMaterial
    RenderPipelineAsset.autodeskInteractiveShader
    RenderPipelineAsset.autodeskInteractiveTransparentShader
    RenderPipelineAsset.autodeskInteractiveMaskedShader
    RenderPipelineAsset.terrainDetailLitShader
    RenderPipelineAsset.terrainDetailGrassShader
    RenderPipelineAsset.terrainDetailGrassBillboardShader
    RenderPipelineAsset.defaultParticleMaterial
    RenderPipelineAsset.defaultLineMaterial
    RenderPipelineAsset.defaultTerrainMaterial
    RenderPipelineAsset.defaultUIMaterial
    RenderPipelineAsset.defaultUIOverdrawMaterial
    RenderPipelineAsset.defaultUIETC1SupportedMaterial
    RenderPipelineAsset.default2DMaterial
    RenderPipelineAsset.defaultSpeedTree7Shader
    RenderPipelineAsset.defaultSpeedTree8Shader
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/HDRP-Asset.html")]
    public class HDRenderPipelineAsset : RenderPipelineAsset, IVirtualTexturingEnabledRenderPipeline, IVersionable<HDRenderPipelineAsset.Version>

    필드

    이름 설명
    availableMaterialQualityLevels

    Available material quality levels for this asset.

    프로퍼티

    이름 설명
    currentPlatformRenderPipelineSettings

    Return the current use RenderPipelineSettings (i.e for the current platform)

    decalLayerNames

    Names used for display of light layers.

    defaultMaterialQualityLevel

    Default material quality level for this asset.

    defaultShader

    HDRP default shader.

    lightLayerNames

    Names used for display of light layers.

    renderingLayerMaskNames

    Names used for display of rendering layer masks.

    virtualTexturingEnabled

    Indicates if virtual texturing is currently enabled for this render pipeline instance.

    메서드

    이름 설명
    CreatePipeline()

    CreatePipeline implementation.

    OnValidate()

    OnValidate implementation.

    문서 개요
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