{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Constructor RenderData | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Constructor RenderData

    RenderData(CameraSettings, CameraPositionSettings)

    Instantiate a new RenderData from camera and position settings.

    선언
    public RenderData(CameraSettings camera, CameraPositionSettings position)
    파라미터
    타입 이름 설명
    CameraSettings camera

    The camera settings used.

    CameraPositionSettings position

    The position settings used.

    RenderData(Matrix4x4, Matrix4x4, Vector3, Quaternion, float, float)

    Instantiate a new RenderData from specified inputs.

    선언
    public RenderData(Matrix4x4 worldToCameraRHS, Matrix4x4 projectionMatrix, Vector3 capturePosition, Quaternion captureRotation, float fov, float aspect)
    파라미터
    타입 이름 설명
    Matrix4x4 worldToCameraRHS

    The world to camera matrix (Right Hand)

    Matrix4x4 projectionMatrix

    The projection matrix.

    Vector3 capturePosition

    The capture position.

    Quaternion captureRotation

    The capture rotation.

    float fov

    The field of view.

    float aspect

    The aspect ratio.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)