Struct CameraSettings
Contains all settings required to setup a camera in HDRP.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct CameraSettings
필드
이름 | 설명 |
---|---|
bufferClearing | Buffer clearing settings to use. |
culling | Culling settings to use. |
customRenderingSettings | Override rendering settings if true. |
default | Default value. |
defaultCameraSettingsNonAlloc | Default camera settings. |
defaultFrameSettings | Which default FrameSettings should be used when rendering with these parameters. |
flipYMode | The mode to use when we want to flip the Y axis. |
frustum | Frustum settings to use. |
invertFaceCulling | True to invert face culling, false otherwise. |
probeLayerMask | The layer mask to use to filter probes that can influence this camera. |
renderingPathCustomFrameSettings | Frame settings to use. |
renderingPathCustomFrameSettingsOverrideMask | Frame settings mask to use. |
volumes | Volumes settings to use. |
메서드
이름 | 설명 |
---|---|
From(HDCamera) | Extract the CameraSettings from an HDCamera |
NewDefault() | Default value. |