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    Struct CameraPositionSettings

    Defines how the view matrix is provided to the camera.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct CameraPositionSettings

    필드

    이름 설명
    default

    Default value.

    mode

    Which mode to use for computing the view matrix.

    position

    The world position of the camera during rendering.

    rotation

    The world rotation of the camera during rendering.

    worldToCameraMatrix

    The world to camera matrix to use.

    Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard.

    메서드

    이름 설명
    ComputeWorldToCameraMatrix()

    Compute the worldToCameraMatrix to use during rendering.

    GetUsedWorldToCameraMatrix()

    Compute the world to camera matrix to use.

    NewDefault()

    Default value.

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