Struct CameraPositionSettings
Defines how the view matrix is provided to the camera.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[Serializable]
public struct CameraPositionSettings
필드
이름 | 설명 |
---|---|
default | Default value. |
mode | Which mode to use for computing the view matrix. |
position | The world position of the camera during rendering. |
rotation | The world rotation of the camera during rendering. |
worldToCameraMatrix | The world to camera matrix to use. Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard. |
메서드
이름 | 설명 |
---|---|
ComputeWorldToCameraMatrix() | Compute the worldToCameraMatrix to use during rendering. |
GetUsedWorldToCameraMatrix() | Compute the world to camera matrix to use. |
NewDefault() | Default value. |