{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method ResolveMSAAColorBuffer | High Definition RP | 10.5.0
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method ResolveMSAAColorBuffer

    ResolveMSAAColorBuffer(CommandBuffer, HDCamera)

    Resolve the camera color buffer only if the MSAA is enabled and the pass is executed in before transparent.

    선언
    protected void ResolveMSAAColorBuffer(CommandBuffer cmd, HDCamera hdCamera)
    파라미터
    타입 이름 설명
    CommandBuffer cmd
    HDCamera hdCamera

    ResolveMSAAColorBuffer(CustomPassContext)

    Resolve the camera color buffer only if the MSAA is enabled and the pass is executed in before transparent.

    선언
    protected void ResolveMSAAColorBuffer(CustomPassContext ctx)
    파라미터
    타입 이름 설명
    CustomPassContext ctx

    Custom Pass Context from the Execute() method

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)