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    Class HDCamera

    HDCamera class. This class holds all information for a given camera. Constants used for shading as well as buffers persistent from one frame to another etc.

    상속
    object
    HDCamera
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public class HDCamera

    필드

    이름 설명
    camera

    Camera component.

    colorPyramidHistoryIsValid

    Color pyramid history buffer state.

    currentSSRAlgorithm

    Store current algorithm which help to know if we trigger to reset history SSR Buffers.

    frustum

    Camera frustum.

    mainViewConstants

    View constants.

    screenSize

    Screen resolution information. Width, height, inverse width, inverse height.

    taaJitter

    TAA jitter information.

    time

    Current time for this camera.

    volumetricHistoryIsValid

    Volumetric history buffer state.

    프로퍼티

    이름 설명
    actualHeight

    Height actually used for rendering after dynamic resolution and XR is applied.

    actualWidth

    Width actually used for rendering after dynamic resolution and XR is applied.

    frameSettings

    Frame settings for this camera.

    historyRTHandleProperties

    RTHandle properties for the camera history buffers.

    msaaSamples

    Number of MSAA samples used for this frame.

    volumeStack

    Volume stack used for this camera.

    메서드

    이름 설명
    AllocHistoryFrameRT(int, Func<string, int, RTHandleSystem, RTHandle>, int)

    Allocates a history RTHandle with the unique identifier id.

    GetCurrentFrameRT(int)

    Returns the id RTHandle of the current frame.

    GetOrCreate(Camera, int)

    Get the existing HDCamera for the provided camera or create a new if it does not exist yet.

    GetPreviousFrameRT(int)

    Returns the id RTHandle from the previous frame.

    Reset()

    Reset the camera persistent informations. This needs to be used when doing camera cuts for example in order to avoid information from previous unrelated frames to be used.

    문서 개요
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