Struct CustomPassContext
Context used when executing custom passes
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public struct CustomPassContext
필드
| 이름 | 설명 |
|---|---|
| cameraColorBuffer | Camera color buffer. |
| cameraDepthBuffer | Camera depth buffer. |
| cameraNormalBuffer | Camera normal buffer. |
| cmd | Command Buffer, used to enqueue graphic commands to the GPU. |
| cullingResults | Result of the culling either of the camera or the custom pass if AggregateCullingParameters is used. |
| customColorBuffer | Lazy handle to the custom color buffer, not allocated if not used. |
| customDepthBuffer | Lazy handle to the custom depth buffer, not allocated if not used. |
| hdCamera | HdCamera, HDRP data related to the rendering camera. Use the camera property to access the Camera class. |
| propertyBlock | Material Property Block, unique for each custom pass instance. |
| renderContext | Scriptable Render Context, used for any SRP related operations. |