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    Struct CustomPassContext

    Context used when executing custom passes

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Rendering.HighDefinition
    어셈블리: solution.dll
    구문
    public struct CustomPassContext

    필드

    이름 설명
    cameraColorBuffer

    Camera color buffer.

    cameraDepthBuffer

    Camera depth buffer.

    cameraNormalBuffer

    Camera normal buffer.

    cmd

    Command Buffer, used to enqueue graphic commands to the GPU.

    cullingResults

    Result of the culling either of the camera or the custom pass if AggregateCullingParameters is used.

    customColorBuffer

    Lazy handle to the custom color buffer, not allocated if not used.

    customDepthBuffer

    Lazy handle to the custom depth buffer, not allocated if not used.

    hdCamera

    HdCamera, HDRP data related to the rendering camera. Use the camera property to access the Camera class.

    propertyBlock

    Material Property Block, unique for each custom pass instance.

    renderContext

    Scriptable Render Context, used for any SRP related operations.

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