Struct AOVRequest
Use this request to define how to render an AOV.
상속된 멤버
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
public struct AOVRequest
생성자
이름 | 설명 |
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AOVRequest(AOVRequest) | Create a new instance by copying values from |
필드
이름 | 설명 |
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default | Default settings. |
메서드
이름 | 설명 |
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Equals(object) | Equality operator. |
FillDebugData(DebugDisplaySettings) | Populate the debug display settings with the AOV data. |
GetHashCode() | Computes a hash code for the AOV Request. |
NewDefault() | Default settings. |
SetFullscreenOutput(MaterialSharedProperty) | State the property to render. In case of several SetFullscreenOutput chained call, only last will be used. |
SetFullscreenOutput(DebugFullScreen) | State the property to render. In case of several SetFullscreenOutput chained call, only last will be used. |
SetFullscreenOutput(LightingProperty) | State the property to render. In case of several SetFullscreenOutput chained call, only last will be used. |
SetLightFilter(DebugLightFilterMode) | Set the light filter to use. |
연산자
이름 | 설명 |
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operator ==(AOVRequest, AOVRequest) | Compares if two AOV requests have the same settings. |
operator !=(AOVRequest, AOVRequest) | Compares if two AOV requests have the same settings. |