Class CinemachineImpulseChannels
This class contains setting for the Impulse system. Specifically, it holds the Impulse Channel definitions. These work like Unity Layers, you can define and name them, and create masks to filter only the layers you want.
상속된 멤버
네임스페이스: Cinemachine.Editor
어셈블리: solution.dll
구문
[Serializable]
public class CinemachineImpulseChannels : ScriptableObject
필드
이름 | 설명 |
---|---|
ImpulseChannels |
프로퍼티
이름 | 설명 |
---|---|
Instance | Get the singleton instance of this object. Creates asset if nonexistant |
InstanceIfExists | Get the singleton instance of this object, or null if it doesn't exist |