Class BuildScriptPackedPlayMode
Uses data built by BuildScriptPacked class. This script just sets up the correct variables and runs.
구현
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
어셈블리: solution.dll
구문
[CreateAssetMenu(fileName = "BuildScriptPackedPlayMode.asset", menuName = "Addressables/Content Builders/Use Existing Build (requires built groups)")]
public class BuildScriptPackedPlayMode : BuildScriptBase, IDataBuilder
프로퍼티
이름 | 설명 |
---|---|
Name | The descriptive name used in the UI. |
메서드
이름 | 설명 |
---|---|
BuildDataImplementation<TResult>(AddressablesDataBuilderInput) | The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides. |
CanBuildData<T>() | Used to determine if this builder is capable of building a specific type of data. |
ClearCachedData() | Used to clean up any cached data created by this builder. |
IsDataBuilt() | Checks to see if the data is built for the given builder. |