Techniques for creating and editing tilemapsA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary in Unity projects.
| Page | Description | 
|---|---|
| Create a tilemap | Create a tilemap to paint tiles on. | 
| Hexagonal Tilemaps | Create Hexagonal Tilemaps in your 2D project. | 
| Isometric Tilemaps | Techniques for creating and working with isometric tilemaps. | 
| Tilemap collider 2D | Understand how the Tilemap ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary 2D interacts with other aspects of tilemaps.  | 
| Tilemap component reference | Explore the properties of the Tilemap component. | 
| Tilemap Renderer component reference | Explore the properties of the Tilemap Renderer component. | 
| Tilemap Collider 2D component reference | Explore the properties of the Tilemap Collider 2D component. | 
| Troubleshoot mismatched Cell Layouts | Solve an issue where the Cell Layout property of a Grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary and a new tilemap asset don’t match.  |