| Macro: | Target platform: | 
|---|---|
SHADER_API_D3D11 | 
	Direct3D 11 | 
SHADER_API_GLCORE | 
	Desktop OpenGL “core” (GL 3/4) | 
SHADER_API_GLES3 | 
	OpenGL ES 3.0/3.1 | 
SHADER_API_METAL | 
	iOS/Mac Metal | 
SHADER_API_VULKAN | 
	Vulkan | 
SHADER_API_D3D11_9X | 
	Direct3D 11 “feature level 9.x” target for Universal Windows Platform | 
SHADER_API_DESKTOP | 
	Windows, Mac and Linux desktop platforms, Web | 
SHADER_API_MOBILE | 
	iOS and Android mobile platforms, tvOS | 
Additionally, SHADER_TARGET_GLSL is defined when the target shading language is GLSL (always true for OpenGL/GLES platforms).