This pages provides the API reference for the IUnityMemoryManager interface.
UnityAllocator* (UNITY_INTERFACE_API * CreateAllocator)(const char* areaName, const char* objectName);
| Parameter | Description | 
|---|---|
| const char* areaName | The name for the broad category for this allocator. | 
| const char* objectName | The name for this specific allocator. | 
Creates a new Allocator object which can allocate blocks of memory.
void(UNITY_INTERFACE_API * DestroyAllocator)(UnityAllocator * allocator);
| Parameter | Description | 
|---|---|
| UnityAllocator * allocator | The allocator to delete. | 
Deletes an existing Allocator object.
void* (UNITY_INTERFACE_API * Allocate)(UnityAllocator * allocator, size_t size, size_t align, const char* file, int32_t line);
| Parameter | Description | 
|---|---|
| UnityAllocator * allocator | The allocator to use for allocation. | 
| size_t size | How much memory to allocate, in bytes. | 
| size_t align | The alignment of the memory address for the resulting pointer. | 
| const char* file | The path to the source file where the call to make this allocation came from. Use the predefined macro FILE here. | 
| int32_t line | The line number in the source file where the call to make this allocation came from. Use the predefined macro LINE here. | 
Allocates a block of memory using an existing allocator. This method returns a pointer to the newly allocated memory.
void(UNITY_INTERFACE_API * Deallocate)(UnityAllocator * allocator, void* ptr, const char* file, int32_t line);
| Parameter | Description | 
|---|---|
| UnityAllocator * allocator | The allocator to use for deallocation. | 
| void* ptr | The pointer to the memory to be deallocated. | 
| const char* file | The path to the source file where the call to make this deallocation came from. Use the predefined macro FILE here. | 
| int32_t line | The line number in the source file where the call to make this deallocation came from. Use the predefined macro LINE here. | 
Deallocates the memory that the specified pointer points to. This doesn’t set the pointer to NULL.
void* (UNITY_INTERFACE_API * Reallocate)(UnityAllocator * allocator, void* ptr, size_t size, size_t align, const char* file, int32_t line);
| Parameter | Description | 
|---|---|
| UnityAllocator * allocator | The allocator to use for the reallocation operation. | 
| void* ptr | The pointer to the memory to be deallocated. | 
| size_t size | How much memory to allocate, in bytes. | 
| size_t align | The alignment of the memory address for the resulting pointer. | 
| const char* file | The path to the source file where the call to make this reallocation came from. Use the predefined macro FILE here. | 
| int32_t line | The line number in the source file where the call to make this reallocation came from. Use the predefined macro LINE here. | 
Reallocates an existing pointer to point to a different block of memory.
Below is an example implementation of the IUnityMemoryManager interface.
#include "IUnityInterface.h"
#include "IUnityMemoryManager.h"
#include <cstdint>
static IUnityMemoryManager* s_MemoryManager = NULL;
static UnityAllocator* s_Alloc = NULL;
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces * unityInterfaces)
{
    s_MemoryManager = unityInterfaces->Get<IUnityMemoryManager>();
    if (s_MemoryManager  == NULL)
    return;
    // Create an allocator. This allows you to see the allocation root in the profiler when taking snapshots. Under plug-ins-native - Plugin Backend Allocator
   // All memory allocated here also goes under kMemNativePlugin
    s_Alloc = s_MemoryManager->CreateAllocator("plug-ins-native", "Plugin Backend Allocator");
}
extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload()
{
    //Free allocator
    s_MemoryManager->DestroyAllocator(s_Alloc);
    s_Alloc = NULL;
    s_MemoryManager = NULL;
}
void DoMemoryOperations()
{  
    // Allocate 1KB memory
    void* mem = s_MemoryManager->Allocate(s_Alloc, 1 * 1024, 16, __FILE__, __LINE__);
     // Reallocate the same pointer with 2KB
    mem = s_MemManager->Reallocate(s_Alloc, mem, 2 * 1024, 16, __FILE__, __LINE__);
    // Delete allocated memory
    s_MemoryManager->Deallocate(s_Alloc, mem, __FILE__, __LINE__);
}