DOTS Instancing shaders in URP
 
Declare DOTS Instancing properties in a custom shader in URP
 
  
Support DOTS Instancing in a a custom shader in URP
To support DOTS Instancing, a shaderA program that runs on the GPU. More info
See in Glossary needs to do the following:
- Use shader model 4.5 or newer. Specify 
#pragma target 4.5 or higher. 
- Support the 
DOTS_INSTANCING_ON keyword. Declare this with #pragma multi_compile _ DOTS_INSTANCING_ON. 
- Declare at least one block of DOTS Instanced properties each of which has least one property. For more information, see Declaring DOTS Instanced properties.
 
Note: Shader Graphs and shaders that Unity provides in URP and HDRP support DOTS Instancing.
DOTS Instancing shaders in URP
 
Declare DOTS Instancing properties in a custom shader in URP