This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.
| Topic | Description | 
|---|---|
| Initialize a BatchRendererGroup object | Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback. | 
| Register meshes and materials | Explains how to register meshes and materials so you can use them in a renderer. | 
| Create batches | Explains how to create batches of instance data that describe what to render. | 
| Create draw commands | Explains how to create draw commands and complete your simple renderer. |