title | The title shown at the top of the wizard window. |
T The wizard.
Creates a wizard.
When the user hits the Create button OnWizardCreate function will be called.
DisplayWizard will only show one wizard for every wizard class.
Simple Wizard window that copies a GameObject several times.
// Simple Wizard that clones an object.
using UnityEngine; using UnityEditor; using System.Collections;
public class ScriptableWizardDisplayWizard : ScriptableWizard { public GameObject objectToCopy = null; public int numberOfCopies = 2; [MenuItem("Example/Show DisplayWizard usage")] static void CreateWindow() { // Creates the wizard for display ScriptableWizard.DisplayWizard("Copy an object.", typeof(ScriptableWizardDisplayWizard), "Copy!"); }
void OnWizardUpdate() { helpString = "Clones an object a number of times"; if (!objectToCopy) { errorString = "Please assign an object"; isValid = false; } else { errorString = ""; isValid = true; } }
void OnWizardCreate() { for (int i = 0; i < numberOfCopies; i++) Instantiate(ObjectToCopy, Vector3.zero, Quaternion.identity); } }
title | The title shown at the top of the wizard window. |
createButtonName | The text shown on the create button. |
otherButtonName | The text shown on the optional other button. Leave this parameter out to leave the button out. |
T The wizard.
Creates a wizard.
When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.
title | The title shown at the top of the wizard window. |
klass | The class implementing the wizard. It has to derive from ScriptableWizard. |
createButtonName | The text shown on the create button. |
otherButtonName | The text shown on the optional other button. Leave this parameter out to leave the button out. |
ScriptableWizard The wizard.
Creates a wizard.
When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.