Version: 5.6
public bool enabled ;

설명

Enable/disable the Custom Data module.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var customData = ps.customData; customData.enabled = enabled; }

void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); } }