GUI.DrawTexture

매뉴얼로 전환
public static void DrawTexture (Rect position, Texture image);
public static void DrawTexture (Rect position, Texture image, ScaleMode scaleMode);
public static void DrawTexture (Rect position, Texture image, ScaleMode scaleMode, bool alphaBlend);
public static void DrawTexture (Rect position, Texture image, ScaleMode scaleMode, bool alphaBlend, float imageAspect);

파라미터

position Rectangle on the screen to draw the texture within.
image Texture to display.
scaleMode How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
alphaBlend Whether to apply alpha blending when drawing the image (enabled by default).
imageAspect Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.

설명

Draw a texture within a rectangle.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a Texture in the inspector."); return; } GUI.DrawTexture(new Rect(10, 10, 60, 60), aTexture, ScaleMode.ScaleToFit, true, 10.0F); } }