Version: 5.6
public static float FloatField (Rect position, float value, GUIStyle style= EditorStyles.numberField);
public static float FloatField (Rect position, string label, float value, GUIStyle style= EditorStyles.numberField);
public static float FloatField (Rect position, GUIContent label, float value, GUIStyle style= EditorStyles.numberField);

파라미터

position Rectangle on the screen to use for the float field.
label Optional label to display in front of the float field.
value The value to edit.
style Optional GUIStyle.

반환

float The value entered by the user.

설명

Make a text field for entering floats.


Float Field in an Editor Window.

// Editor Script that multiplies the scale of the current selected GameObject

class EditorGUIFloatField extends EditorWindow {

var sizeMultiplier : float = 1;

@MenuItem("Examples/Scale selected Object") static function Init() { var window = GetWindow(EditorGUIFloatField); window.position = Rect(0, 0, 210, 30); window.Show(); }

function OnGUI() { sizeMultiplier = EditorGUI.FloatField(Rect(3,3,150, 20), "Increase scale by:", sizeMultiplier); if(GUI.Button(Rect(160,3,45,20), "Scale!")) Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }