Version: 5.6

AssetDatabase.LoadAllAssetsAtPath

매뉴얼로 전환
public static Object[] LoadAllAssetsAtPath (string assetPath);

파라미터

assetPath Filesystem path to the asset.

설명

Returns an array of all asset objects at assetPath.

Some asset files may contain multiple objects (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
This function returns all asset objects at a given path including hidden in the Project view.

In the example that follows an asset with all its children are displayed. The parent asset has child assets. Note that assets can be combined using AssetDatabase.AddObjectToAsset. (The example at AddObjectToAsset adds an animation clip to a material.)

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/loadAllAssetsAtPath")] static void Doit() { Object[] data; data = AssetDatabase.LoadAllAssetsAtPath("Assets/MyMaterial.mat");

foreach (Object o in data) { Debug.Log(o); }

// outputs: // MyClip (UnityEngine.AnimationClip) // MyMaterial (UnityEngine.Material) } }

See Also: AssetDatabase.LoadAssetAtPath.