A Boolean that indicates whether ReplayKit broadcasting API is available (true means available) (Read Only). Check the value of this property before making ReplayKit broadcasting API calls. On iOS versions prior to iOS 10, this property will have a value of false.
using System; using UnityEngine; #if UNITY_IOS using UnityEngine.iOS; using UnityEngine.Apple.ReplayKit;
public class Replay : MonoBehaviour { void OnGUI() { if (!ReplayKit.broadcastingAPIAvailable) { return; } // ... ReplayKit broadcast calls go here ... } } #endif