Version: 5.4

Texture2D

class in UnityEngine

/

다음으로부터 상속:Texture

매뉴얼로 전환

설명

Class for texture handling.

Use this to create textures on the fly or to modify existing texture assets.

정적 변수

blackTextureGet a small texture with all black pixels.
whiteTextureGet a small texture with all white pixels.

변수

formatThe format of the pixel data in the texture (Read Only).
mipmapCountHow many mipmap levels are in this texture (Read Only).

생성자

Texture2DCreate a new empty texture.

Public 함수

ApplyActually apply all previous SetPixel and SetPixels changes.
CompressCompress texture into DXT format.
EncodeToJPGEncodes this texture into JPG format.
EncodeToPNGEncodes this texture into PNG format.
GetPixelReturns pixel color at coordinates (x, y).
GetPixelBilinearReturns filtered pixel color at normalized coordinates (u, v).
GetPixelsGet the pixel colors from the texture.
GetPixels32Get a block of pixel colors in Color32 format.
GetRawTextureDataGet raw data from a texture.
LoadImageLoads PNG/JPG image byte array into a texture.
LoadRawTextureDataFills texture pixels with raw preformatted data.
PackTexturesPacks multiple Textures into a texture atlas.
ReadPixelsRead pixels from screen into the saved texture data.
ResizeResizes the texture.
SetPixelSets pixel color at coordinates (x,y).
SetPixelsSet a block of pixel colors.
SetPixels32Set a block of pixel colors.
UpdateExternalTextureUpdates Unity texture to use different native texture object.

정적 함수

CreateExternalTextureCreates Unity Texture out of externally created native texture object.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeWrap mode (Repeat or Clamp) of the texture.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.