Texture

class in UnityEngine

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.

변수

anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeWrap mode (Repeat or Clamp) of the texture.

Public 함수

GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.

정적 함수

SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.