public void SetVector (string name, Vector4 value);
public void SetVector (int nameID, Vector4 value);


name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The Vector4 value to set.


Set a vector property.

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced.

See Also: SetColor, SetMatrix, SetFloat, SetTexture.