public void SetFloat (string name, float value);
public void SetFloat (int nameID, float value);


name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The float value to set.


Set a float property.

Adds a property to the block. If a float property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetMatrix, SetTexture.