Unity 리모트 3(Unity Remote 3)(지원 중단됨)
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Our Expert Guides section draws together pieces of work written by area experts, and gives you detailed insight into features and topics. These documents tend to differ from the rest of Unity’s documentation - both in writing style and content. They represent some of the best developers providing their own insight into the workings of Unity and how to get the most out of it.

Some of these documents originated as blog posts, which we are collecting for convenience here to prevent them from being buried under the constant flow of new posts on our site. Others have been written specificially for this section by developers who want to get their knowledge into your hands directly. Because their length and format differs from the the User Manual’s normal style, we provide them to you as downloadable PDFs.

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Windows Performance Analysis
Author: Tautvydas Zilys, Developer - Windows Team
Date: 2016–06–15
Synopsis: This extensive set of guides from Tautvydas explains how to use Event Tracing for Windows to analyze your Windows-based games, including both standalone players and Windows Store players running on all PCs and devices, as well as in the Unity Editor.
파티클 시스템 모듈 FAQ
작성자: Karl Jones, 개발자 - 지속 공학
날짜: 2016–04–20
개요: Karl은 파티클 시스템 모델에 대한 스크립팅 액세스에 대해 이야기하고 코드에서 파티클 시스템 프로퍼티에 액세스하고 편집할 때 내부에서 어떤 일이 일어나는지 설명합니다. (원래 Unity 블로그에 게시됨)
Realtime GI on desktops and consoles
Author: Jesper Mortensen, Graphics Engineer - GI & Lighting Lead
Date: 2015–11–05
Synopsis: Jesper goes into detail about the techniques used to produce The Courtyard, a demo that puts the precomputed realtime GI features in Unity 5 to good use. (originally posted on the Unity blog)
Unity 리모트 3(Unity Remote 3)(지원 중단됨)
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