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Physics.OverlapBox

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public static function OverlapBox(center: Vector3, halfExtents: Vector3, orientation: Quaternion = Quaternion.identity, layerMask: int = AllLayers, queryTriggerInteraction: QueryTriggerInteraction = QueryTriggerInteraction.UseGlobal): Collider[];
public static Collider[] OverlapBox(Vector3 center, Vector3 halfExtents, Quaternion orientation = Quaternion.identity, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

파라미터

center 구체의 반경.
halfExtents Half of the size of the box in each dimension.
orientation Rotation of the box.
layerMask Layer mask는 레이 캐스팅 시에 콜라이더를 선택적으로 무시하는데 사용됩니다.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

Collider[] Colliders that overlap with the given box.

Description

모든 접촉한 콜라이더나 내부의 구체(sphere)와 함께 배열을 반환합니다.