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public static var gravity: Vector3;
public static Vector3 gravity;


씬의 모든 리지드바디(rigidbody)에 적용되는 중력을 나타냅니다.

useGravity속성을 이용해서 개별 리지드바디에서 중력을 비활성화 할 수 있습니다.

          Physics.gravity = Vector3(0, -1.0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }