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MonoBehaviour.OnApplicationQuit()

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Description

애플리케이션이 종료되기 전에 모든 게임오브젝트에 전달합니다.

에디터에서는 사용자가 플레이모드를 멈추는 경우에 호출됩니다. 웹 플레이어에서, 웹 뷰가 닫히는 경우에 호출됩니다.

function OnApplicationQuit() {
	Debug.Log("Application ending after " + Time.time + " seconds");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnApplicationQuit() { Debug.Log("Application ending after " + Time.time + " seconds"); } }

Note that iOS applications are usually suspended and do not quit. You should tick "Exit on Suspend" in Player settings for iOS builds to cause the game to quit and not suspend, otherwise you may not see this call. If "Exit on Suspend" is not ticked then you will see calls to OnApplicationPause instead.

Note: On Windows Store Apps and Windows Phone 8.1 there's no application quit event, consider using OnApplicationFocus event when focusStatus equals false.