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public function IsInvoking(methodName: string): bool;
public bool IsInvoking(string methodName);



현재 MonoBehaviour에서 pending 상태의 invoke 호출이 있는지 확인합니다.

	// Instantiates a project after 2 seconds when Space key was pressed
	// and it will only call the function after the function has ended its execution

var projectile : Rigidbody;

function Update() { if(Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2); }

function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2); } void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } }

public function IsInvoking(): bool;
public bool IsInvoking();


Is any invoke pending on this MonoBehaviour?