verts | The 4 vertices of the rectangle in world coordinates. |
faceColor | The color of the rectangle's face. |
outlineColor | The outline color of the rectangle. |
Draw a solid outlined rectangle in 3D space.
Solid rectangle with a black outline in the Scene View.
To use this example, save this script in the Assets/Editor folder:
using UnityEngine; using UnityEditor;
[CustomEditor( typeof( DrawSolidRect ) )] public class DrawSolidRectEditor : Editor { void OnSceneGUI( ) { DrawSolidRect t = target as DrawSolidRect;
Handles.color = Color.blue; Handles.Label( t.transform.position + Vector3.up * 2, t.transform.position.ToString( ) + "\nRange: " + t.range.ToString( ) );
Handles.BeginGUI( ); GUILayout.BeginArea( new Rect( Screen.width - 100, Screen.height - 80, 90, 50 ) );
if( GUILayout.Button( "Reset Range" ) ) t.range = 5;
GUILayout.EndArea( ); Handles.EndGUI( );
Vector3 pos = t.transform.position;
Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range,pos.y,pos.z-t.range), new Vector3(pos.x-t.range,pos.y,pos.z + t.range), new Vector3(pos.x+t.range,pos.y,pos.z + t.range), new Vector3(pos.x+t.range,pos.y,pos.z-t.range) };
Handles.DrawSolidRectangleWithOutline( verts, new Color( 1, 1, 1, 0.2f ), new Color( 0, 0, 0, 1 ) ); Handles.color = Color.white;
foreach( Vector3 posCube in verts ) t.range = Handles.ScaleValueHandle( t.range, posCube, Quaternion.identity, 1, Handles.CubeCap, 1 ); } }
...and place this script on the object where you want the SolidRectangle to appear:
using UnityEngine;
[ExecuteInEditMode] public class DrawSolidRect : MonoBehaviour { public float range = 5; }