Version: 5.3

Handles.DrawSolidRectangleWithOutline

매뉴얼로 전환
public static void DrawSolidRectangleWithOutline (Vector3[] verts, Color faceColor, Color outlineColor);

파라미터

verts The 4 vertices of the rectangle in world coordinates.
faceColor The color of the rectangle's face.
outlineColor The outline color of the rectangle.

설명

Draw a solid outlined rectangle in 3D space.


Solid rectangle with a black outline in the Scene View.

To use this example, save this script in the Assets/Editor folder:

using UnityEngine;
using UnityEditor;

[CustomEditor( typeof( DrawSolidRect ) )] public class DrawSolidRectEditor : Editor { void OnSceneGUI( ) { DrawSolidRect t = target as DrawSolidRect;

Handles.color = Color.blue; Handles.Label( t.transform.position + Vector3.up * 2, t.transform.position.ToString( ) + "\nRange: " + t.range.ToString( ) );

Handles.BeginGUI( ); GUILayout.BeginArea( new Rect( Screen.width - 100, Screen.height - 80, 90, 50 ) );

if( GUILayout.Button( "Reset Range" ) ) t.range = 5;

GUILayout.EndArea( ); Handles.EndGUI( );

Vector3 pos = t.transform.position;

Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range,pos.y,pos.z-t.range), new Vector3(pos.x-t.range,pos.y,pos.z + t.range), new Vector3(pos.x+t.range,pos.y,pos.z + t.range), new Vector3(pos.x+t.range,pos.y,pos.z-t.range) };

Handles.DrawSolidRectangleWithOutline( verts, new Color( 1, 1, 1, 0.2f ), new Color( 0, 0, 0, 1 ) ); Handles.color = Color.white;

foreach( Vector3 posCube in verts ) t.range = Handles.ScaleValueHandle( t.range, posCube, Quaternion.identity, 1, Handles.CubeCap, 1 ); } }

...and place this script on the object where you want the SolidRectangle to appear:

using UnityEngine;

[ExecuteInEditMode] public class DrawSolidRect : MonoBehaviour { public float range = 5; }