Convert a point from GUI position to screen space.
Note: In Unity the screen space y coordinate varies from zero at the top
edge of the window to a maximum at the bottom edge of the window. This is
different from what you might expect.
See Also: GUIUtility.ScreenToGUIPoint.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Vector2 gPos = new Vector2(10, 10); GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos); GUI.EndGroup(); Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos); } }