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Color.Lerp

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public static function Lerp(a: Color, b: Color, t: float): Color;
public static Color Lerp(Color a, Color b, float t);

파라미터

a Color a
b Color b
t Float for combining a and b

Description

bb 사이의 색상을 /t/로 보간합니다.

a는 0에서 1 사이에 고정됩니다. a가 0일 때는 a, /t/가 1이면 /b/를 반환합니다.

// Converts a white color to a black one over time.
var lerpedColor : Color = Color.white;
function Update() {
	lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1));
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }

See Also: LerpUnclamped.