Version: 5.3
public string assetPath ;

설명

The path name of the asset being imported.

    // Automatically sets Textures settings upon first import and prints the 
// path from  where is being imported

class CustomImportSettings extends AssetPostprocessor { function OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); var importer : TextureImporter = assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }