Version: 2020.3
언어: 한국어
public string assetPath ;

설명

The path name of the asset being imported.

using UnityEngine;
using UnityEditor;

// Automatically sets Textures settings upon first import and prints the // path from where is being imported

class CustomImportSettings : AssetPostprocessor { void OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); TextureImporter importer = (TextureImporter)assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }