Version: 5.3

AnimatorController.CreateStateMachineBehaviour

매뉴얼로 전환
public static int CreateStateMachineBehaviour (MonoScript script);

파라미터

script MonoScript class to instantiate.

반환

int Returns instance id of created object, returns 0 if something is not valid.

설명

This function will create a StateMachineBehaviour instance based on the class define in this script.

This function will validate that the monoscript is a valid statemachine behaviour, the class must be a sub class of StateMachineBehaviour and shouldn't be a generic. See Also: UnityEngine.StateMachineBehaviour.

class AddSMB
{
	public void DoAddStateMachineBehaviour(UnityEditor.Animations.AnimatorState state, MonoScript monoScript)
	{
		if (state == null)
			return;

int instanceID = AnimatorController.CreateStateMachineBehaviour(monoScript); if (instanceID == 0) { Debug.LogError("Could not create state machine behaviour " + monoScript.name); return; }

state.AddBehaviour(instanceID);

var obj = EditorUtility.InstanceIDToObject(id); if(obj == null) Debug.LogError("No object could be found with instance id: " + id); else AssetDatabase.AddObjectToAsset(obj, state); } }