Version: 2022.3
언어: 한국어
public bool enabled ;

설명

Specifies whether the CustomDataModule is enabled or disabled.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var customData = ps.customData; customData.enabled = moduleEnabled; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); } }