class in UnityEditor
Allows to control the lightmapping job.
|This property is now obsolete. Use LightingSettings.bakedGI.
|Returns the current lightmapping build progress or 0 if Lightmapping.isRunning is false.
|This property is now obsolete. Use LightingSettings.autoGenerate.
|Returns true when the bake job is running, false otherwise (Read Only).
|The lighting data asset used by the active Scene.
|The LightingSettings that will be used for the current Scene. Will throw an exception if it is null.
|Default LightingSettings that Unity uses for Scenes where lightingSettings is not assigned. (Read only)
|This property is now obsolete. Use LightingSettings.realtimeGI.
|Starts a synchronous bake job.
|Starts an asynchronous bake job.
|Bakes an array of Scenes.
|Starts a synchronous bake job for the probe.
|Cancels the currently running asynchronous bake job.
|Deletes all runtime data for the currently loaded Scenes.
|Clears the cache used by lightmaps, reflection probes and default reflection.
|For the currently loaded Scenes, this method deletes the Lighting Data Asset and any linked lightmaps and Reflection Probe assets.
|Force the Progressive Path Tracer to stop baking and use the computed results as they are.
|Gets the LightingSettings object of a Scene object.
|Get how many chunks the terrain is divided into for GI baking.
|Applies the settings specified in the LightingSettings object to the Scene object.
|Applies the settings specified in the LightingSettings object to an array of Scene objects.
|Calculates tetrahderons from positions using Delaunay Tetrahedralization.
|Fetches the Lighting Settings for the current Scene. Will return false if it is null.
|Event which is called when bake job is completed. Only called when LightingSettings.autoGenerate is set to false.
|Event which is called when a bake is started. Only called when LightingSettings.autoGenerate is set to false.
|Event which is called when a LightingData asset is removed from the project.
|Event which is called when baked Global Illumination data is cleared from the scene and from renderers.
|Event which is called when any lighting data is updated as part of the GI backing process.
|Delegate which is called when bake job is started.