Version: 2022.3
언어: 한국어

AssetBundleManifest

class in UnityEngine

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

Manifest for all the AssetBundles in the build.

Public 함수

GetAllAssetBundlesGet all the AssetBundles in the manifest.
GetAllAssetBundlesWithVariantGet all the AssetBundles with variant in the manifest.
GetAllDependenciesGet all the dependent AssetBundles for the given AssetBundle.
GetAssetBundleHashGet the hash for the given AssetBundle.
GetDirectDependenciesGet the direct dependent AssetBundles for the given AssetBundle.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.