커맨드 라인에서 Unity 플레이어를 실행하고 인자에 전달하여 플레이어가 실행하는 방법을 변경할 수 있습니다.기본적으로 UWP(유니버설 Windows 플랫폼) 앱은 커맨드 라인 인자를 허용하지 않기 때문에 이를 지정하려면 커맨드 라인 인자를 App.xaml.cpp
또는 App.cpp
의 AppCallbacks 생성자로 전달해야 합니다.
다음 코드 예시는 이를 수행하는 방법을 보여줍니다.
m_AppCallbacks =
ref new AppCallbacks
(
ref new Platform::Array<Platform::String\^>
{
L"-force-gfx-direct"
}
);
UWP의 커맨드 라인 인자에 대한 자세한 내용은 Unity 스탠드얼론 플레이어 커맨드 라인 인자를 참조하십시오.
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