Constant Force는 리지드바디에 상수 힘을 추가합니다.이는 시간이 지남에 따라 가속되는 게임 오브젝트 움직임에 유용합니다.
리지드바디가 없는 게임 오브젝트에 상수 힘 컴포넌트를 추가하면, Unity가 자동으로 리지드바디를 생성하여 동일한 게임 오브젝트에 추가합니다.
자세한 내용은 리지드바디에 상수 힘 적용을 참조하십시오.
모든 값은 값이 클수록 힘이 더 강해져서 초기 속도가 빨라지게 됩니다.
프로퍼티: | 기능: |
---|---|
Force | 직선 운동의 힘 방향을 정의합니다.XYZ 벡터는 씬의 글로벌 축을 나타냅니다. |
Relative Force | 직선 운동의 힘 방향을 정의합니다.XYZ 벡터는 리지드바디의 로컬 축을 나타냅니다. |
Torque | 리지드바디가 회전하는 글로벌 축을 정의합니다. |
Relative Torque | 리지드바디가 회전하는 로컬 축을 정의합니다. |
ConstantForce
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