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이 시스템은 사용 중단 예정이며 AI Navigation 패키지로 대체되었습니다.여기에 설명한 기능은 이전 버전의 에디터로 생성된 프로젝트에서만 사용할 수 있습니다. |
내비게이션 시스템은 씬 지오메트리에서 자동으로 생성되는 내비게이션 메시를 사용하여 게임 월드에서 지능적으로 움직일 수 있는 캐릭터를 생성할 수 있도록 합니다.역동적인 장애물은 런타임 시점에 캐릭터의 내비게이션을 바꾸도록 하며 오프 메시 링크는 문을 열거나 절벽 같은 지형에서 뛰어내리는 특정 행동을 빌드합니다.이 섹션에서는 Unity의 내비게이션과 경로 탐색 시스템에 대해 자세히 설명합니다.
관련 튜토리얼: 내비게이션
팁과 요령 그리고 문제 해결 방법은 Unity 기술 자료를 참조하십시오.
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