레이어 기반 충돌 감지는 게임 오브젝트를 하나 이상의 특정 레이어에 설정된 다른 게임 오브젝트와 충돌하는 방법입니다.
위 그림에는 게임 오브젝트 6개(평면 3개, 큐브 3개)가 씬 뷰에 보이고 Layer Collision Matrix가 오른쪽 창에 보입니다. 레이어 충돌 매트릭스는 서로 충돌할 수 있는 게임 오브젝트와 레이어를 정의합니다.
예제에서는 동일 레이어에 속한 게임 오브젝트만 서로 충돌할 수 있게 레이어 충돌 매트릭스가 설정되었습니다.
설정을 필요에 맞게 변경할 수 있습니다. 예를 들어 레이어 1이 레이어 2, 3과 충돌하고 레이어 1과 충돌하지 않게 하려면 Layer 1 행을 찾은 다음 Layer 2 및 Layer 3 열의 상자를 선택하고 Layer 1 열의 체크박스는 비워 두어야 합니다.
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