Version: 2021.3
언어: 한국어

RenderPipeline

class in UnityEngine.Rendering

매뉴얼로 전환

설명

Defines a series of commands and settings that describes how Unity renders a frame.

변수

disposedReturns true when the RenderPipeline is invalid or destroyed.

보호되는 함수

ProcessRenderRequestsExecutes RenderRequests submitted using Camera.SubmitRenderRequests.
RenderEntry point method that defines custom rendering for this RenderPipeline.

정적 함수

BeginCameraRenderingCalls the RenderPipelineManager.beginCameraRendering delegate.
BeginContextRenderingCalls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates.
BeginFrameRenderingCalls the RenderPipelineManager.beginFrameRendering delegate.
EndCameraRenderingCalls the RenderPipelineManager.endCameraRendering delegate.
EndContextRenderingCalls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates.
EndFrameRenderingCalls the RenderPipelineManager.endFrameRendering delegate.