Version: 2021.2
언어: 한국어

Cloth.externalAcceleration

매뉴얼로 전환
public Vector3 externalAcceleration ;

설명

A constant, external acceleration applied to the cloth.

Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.

using UnityEngine;

public class Example : MonoBehaviour { // Make this cloth fall at half speed (if is affected by gravity). void Start() { GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }