Version: 2017.1

Cloth.externalAcceleration

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public Vector3 externalAcceleration ;

설명

A constant, external acceleration applied to the cloth.

Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }