2D 레이캐스터는 씬의 2D 오브젝트를 대상으로 레이캐스트합니다. 이를 통해 이벤트 인터페이스를 구현하는 2D 물리 오브젝트에 메시지를 보낼 수 있게 됩니다. 만일 카메라 게임 오브젝트에 물리 3D 레이캐스터가 추가되어 있지 않은 경우, 게임 오브젝트에 카메라 게임 오브젝트를 추가하고 이를 사용해야 합니다.
레이캐스터에 대한 자세한 내용은 레이캐스터를 참조하십시오.
프로퍼티: | 기능: |
---|---|
Event Camera | 레이캐스터의 레이를 생성할 카메라입니다. |
Priority | 다른 캐스터 대비 레이캐스터의 우선 순위입니다. |
Sort Order Priority | 정렬 순서에 기반한 레이캐스터의 우선 순위입니다. |
Render Order Priority | 렌더링 순서에 기반한 레이캐스터의 우선 순위입니다. |
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