현재 열려 있는 활성 UI 문서(UXML) 에셋 이름이 계층 구조 창의 루트 트리 항목으로 표시되며, Viewport 내 Canvas 헤더에도 표시됩니다. 이름 옆의 별표(*)는 저장되지 않은 변경 사항을 나타냅니다.
UI 빌더는 기본적으로 항상 저장되지 않은 빈 UI 문서(UXML)로 시작합니다. 이 문서는 <unsaved file>*.uxml
로 표시됩니다. 이 UI 문서(UXML) 내에서 작업을 시작한 다음, 이후 최초로 저장할 때 디스크에서 에셋으로 만들 수 있습니다.
다음과 같이 여러 방법으로 기존의 UI 문서를 열 수 있습니다.
UI 빌더의 Viewport 창 툴바에서 File > Save 메뉴를 열어 활성 UI 문서(UXML)의 변경 사항을 저장할 수 있습니다. Ctrl/CMD + S로도 가능하나, UI 빌더 창을 주로 사용해야 합니다. Unity 프로젝트 전체를 저장하더라도 UI 빌더에서 연 활성 UI 문서(UXML)는 저장되지 않습니다.
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